Wednesday, July 4, 2012

A Promising Post

Oh look, another post on this blog that exists only so the blog doesn't go unupdated for another lengthy period. I'm afraid all I can do for right now is make promises that stuff is in motion. There'll be another Let's Play once Gabriel has levered himself off his fat arse to record some game footage, 'cos it's his turn.

One of the reasons I've been quiet lately is that I have been working pretty solidly on the Mogworld audio book. At time of writing I've recorded all the way up to page 181 and have been trying to get at least some recorded each day. Hopefully I'll have more news on that sooner rather than later.

I guess I've been in a bit of a creative malaise since I released Poacher. My technique for learning a new programming system is to just make a big project with it and pick things up as and when it becomes necessary, and Poacher was that project for Game Maker. And now I'm all to grips with it - I'm realising that a lot of Poacher was pretty shockingly programmed compared to the techniques I've picked up by this point - I've been groping around for a new project to seize my interest. I've a few ideas, a few prototypes, but none have really kicked in yet. And I still get new ideas all the time. I'm disturbed by how my mind keeps turning to Puppies Hugging Things. Maybe it would work as a sort of Binding of Isaac-style room-by-room fighter except from a side-on perspective OH THERE IT GOES AGAIN.

Part of it is that I'm now of a mind to stop faffing about and make a serious go at turning my solo developments into an actual source of income, so I can at least justify the stupid amounts of time I tend to sink into them. What with Steam and tablet/mobile devices it's never been a better time for the small one-to-five-dollar solo-developed indie game to get around. I've been making eyes at this Game Maker Studio thing, lately. It would, however, mean having to get around my non-existent business sense.

22 comments:

  1. Personally, I'd love to have any of your future games available on Mac systems. I hate the fact that I can't play Poacher with my MacBook, so I'm all for expansion.

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  2. Drop the silly game maker and go back to making adventures!

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  3. Why not make a game about Mogworld?

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  4. I think you should totally release a game on Steam and the tablet! I know I'd buy it

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  5. Possibly stupid thought of the day...but I rarely let stupidity forfend a question. So, I wonder what about making a proper zp game? I'm fairly certain that would make you boatloads of cash. I know it's mixing creative mediums but I believe it would be wickedly profitable for you.

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  6. Yahtzee, the things we are the most experienced with, are the things where we can truly shine.

    When most of a person's energy goes into learning new ways of creating games, the results are impressive, but they are a different kind of work of art from the things he can create when he intimately understands his genre and development environment.

    Make a couple awesome games where each step is driven by story, characters, environment, puzzles, or unlocking gameplay elements. Overcharge us for them and let us give you lots of money. Then use the money to hire some fanboy programmers to make "your perfect game engine" that lets you do whatever you want on whatever platforms you want.

    If it's open source, I'll pop in and help out here and there.

    If you gotta make actiony games, give us some puzzles we have to solve, or force us to do things to reveal lots of story fragments as we progress, to "make it more tense" by having more responsibilities in high action scenes and interest the adventure game farts out here.

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  7. Glad to hear that the audio book is getting done. Also, it's awesome that you spend so much time on your craft, be it gaming, or writing. You're good at both so you should have no problem with either making you a decent income. Also, if you're doing something you love to do, regardless of whether or not it makes money, it's never a waste of time. :)

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  8. What's that, you're going to give us a sample chapter of the audiobook to listen to?

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  9. Yes, as someone said, more adventure games!

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  10. Audiobook news is good news.

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  11. A novel, an audio book and possible a new game?
    I shall buy them all!!!

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  12. This comment has been removed by the author.

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  13. Hugging-puppy idea - awesome. Audiobook - awesome. I'm really glad to hear you're not just moseying around. Would gladly buy any of them.

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  14. funny how the unemployed one is taking their sweet time with the next lets play.
    Ah well, glad to hear the audiobook is coming along great just pace yourself; you sound like you're running yourself into the ground again.

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  15. ever thought about trying Stencyl (http://www.stencyl.com/)? easy to learn platform, better if you know a bit of action script, i guess using a flash platform would be easier to port to other devices, take binding of isaac for instance, it's basically all flash, same goes for lone survivor.

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  16. Considering all the crappy games people spend money on, I think you'd have no problem tapping into the Steam or iphone market with an actually good game. You should go for it!

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  17. Maybe you could develop future games for The Ouya? You know, that open source console that just got Kickstarter funded? Your games could reach a wider audience that way, and maybe make you a bigger profit then self publishing via computer.

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  18. Making adventures in Game Maker (including Studio) is actually very possible. The pathfinding it has works well enough for it, and inventory systems, dialog trees and sequence queues are just a bunch of arrays or ds_lists.

    Certainly would love me some more Yathzee adventures.

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  19. Surprised nobody has posted it but Yahtzee's old... friend? Well, co-worker at least Mark Lovegrove has decided to go professional with his indy studio Screen 7. It would probably be an idea to drop him an email and talk through the idea with him.

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  20. Very glad to hear progress on the audiobook is being made. I have a dyslexic friend who I know would LOVE to read it but finds it incredibly difficult to read normal books, and so reads everything in audio form.

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  21. Finally, the voice I hear in my head when I read Mogworld will no longer be imaginary!!!

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